Friday, March 8, 2013

Miyamoto wishes Pikmin 3 had been ready closer to launch, discusses creating new IP and using existing material

Rock Pikmin in the Wii U game Pikmin 3

In a recent interview with GameSpot, Shigeru Miyamoto discussed why the Wii U is the best system for Pikmin 3, and had a few things to say about what Nintendo is hoping to achieve with the title. Miyamoto also spoke to Time about the game, and said it "would have been nice" if it had been finished earlier and released closer to launch.

Time: The launch window lineup for the Wii U was light on titles starring mainstream Nintendo characters, which was actually kind of refreshing given all the off-the-beaten-path alternatives like ZombiU, Nano Assault Neo, Monster Hunter 3 Ultimate, Toki Tori 2, LEGO City Undercover, Pikimin 3 and The Wonderful 101.
Miyamoto: If you look back at the launch of Wii, we were able to prepare a game like Wii Sports, which at the time was clearly a new game, and launch that alongside a Zelda game. With the Wii U, we took a similar approach by launching Nintendo Land as well as a Mario game — though we’re working on Zelda for Wii U, that’s going to take us a little big longer. From my perspective, I think ideally it would have been nice if we’d been able to release Pikmin 3 closer to launch, but the Wii U — though it shares the Wii name — is obviously a brand new system, with new chips and graphical capabilities. It can do a lot more, and in the process of developing a lot of the features and functionality, the resources required to best utilize those features drew on some of the same resources that might have been spent developing games, thus we weren’t able to bring quite as robust a lineup initially.

At the same time, we still have new things to learn about how to leverage the features and functionalities of Wii U in ways that create fun and interesting new ways to play, including new gameplay systems. As we become even more familiar with the hardware, we’ll be able to do more from a software standpoint. That’s an area we’re currently devoting resources to.
Time also asked Miyamoto if he prefers to develop new IP or retool existing material. As he explained, he focuses on creating new types of gameplay first and then tries to decide on which character or franchise is best suited for the job.

Time: With series like Pikmin and others like Nintendogs or Steel Diver you’ve been at the forefront of new IP for Nintendo. That said, most of your games involve taking existing IP and retooling it for new gameplay ideas. Are you more inclined these days to want to develop new IP, or to retool existing material?

Miyamoto: Whenever I start working on something I always start with creating new gameplay. After that gameplay becomes more concrete, we look at which character is best suited to the gameplay. So I guess from my standpoint, the ideal situation would be that we’re creating an experience that’s so new and so unique that we can present it to consumers with a new character or IP in a way that would be easiest for them to really understand the concept and enjoy the gameplay. But it may also be that in some of those cases it makes more sense for it to involve some of the characters that are more familiar to our fans.
Miyamoto had plenty more to say about Nintendo and how far the gaming industry has come. You can check out the full interview via the source link below.

Source: Time

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