Wednesday, March 13, 2013

Sakurai wants new Super Smash Bros. to have better online play than Brawl

Super Smash Bros. logo and characters

Super Smash Bros. Brawl is one of the best-selling Wii games, and you would expect a popular game to have a really fun online mode. Unfortunately, that isn't the case due to the tactics used by "pros." One gamer recently tried playing the fighter online and came away completely disappointed. He wrote to Masahiro Sakurai, the producer of the series himself, about his experience. Here's what he had to say:

"The other day, I had my first run at Smash Bros. Brawl online play. What I found was that nobody ever went on the attack; it was like everyone was taking the approach of waiting for the other guy to take the offensive. There were no items, either. I wanted to shout at them 'This isn't how you do Smash Bros.'! As the producer, what do you think of fights like this?"

Sakurai responded to the fan in his Famitsu column, saying that he agreed it didn't sound like much fun, but said he will "probably be thinking of a way to deal with that in the next game."

"The idea of Brawl's 'carefree brawling' motto was to get rid of as many restraints as possible and allow people to choose whatever play approach they liked. I'd like people to take some freer approaches with their gameplay, but the sort of battle style you describe in your letter is not interesting or fun. That's why I'll probably be thinking of a way to deal with that in the next game. We've learned a lot about net play since Brawl was released, after all, so a lot more is possible."

"Of course, I suppose the fact that we've still got no-fee online battles available in a game that was released five years ago is another cause of the problem. It would have been nice if we could have revised the game rules as appropriate, but with the system we had, that wasn't possible."

It's reassuring to know that Sakurai is aware of the factors that led to Brawl's somewhat lackluster online play and is trying to deliver a superior experience this time around.

Source: Polygon

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