DuckTales Remastered has a lot of hype around it due to the fact that it's a remake of one of the best NES games of all time. As you can imagine, developer WayForward Technologies are under a lot of pressure and are doing their best to retain the feel of the original while making it more appealing to modern players.
Joystiq recently interviewed some of the staff of WayForward about the changes they're making, and it sounds like they're all for the better. For one, the story is being fleshed out to help make the narrative more cohesive.
"Before the show, I was a fan of the Carl Barks comics. So when the game came out, there were two points to refer to: Some of the things seem to be taken from the DuckTales TV show, and some of it seems to be taken from the old Carl Barks stories. So when we started production of this game, one of the first things we did was look at various ideas that made it into the original Capcom game and tried to figure out what they were referencing ... So we tried to piece all that stuff together and fill in some of the gaps. And that's where a lot of the story decisions came from – reinterpreting the meaning they were going for in the first place." - Matt Bozon, WayForward's creative director
In addition to better storytelling, the development team is also trying to give gamers more to do by adding material to the levels to make them longer and more satisfying.
"We expanded all of the levels. One of the directives we got from Capcom – that we decided early on – was that we wanted to make the game a little bigger. And so, the rule of thumb we've been going off of is 65 percent from the original game, and 35 percent new content.
All of the levels designs are intact, [like] the original. Anyone who played the PAX demo will see the mummy section of the Transylvania level... it's a little longer. There's a few more mummies, a few more treasures to collect."" - Austin Ivansmith, director
And of course, the game wouldn't be DuckTales if it didn't include the famous "Moon theme." The audio department is making sure that it can be "as good as it can be."
"Believe me, our musician, Jake – he was feeling the pressure. Because, to him, it's a very iconic song. So [The Moon theme] was the first thing he did, and then he did all of the music in the game, and then he touched [The Moon theme] up again. Because he wanted to make sure it was as good as it can be, and it sounds incredible. That's all I can say at this point." - Matt Bozon, WayForward's creative director
For those of you haven't seen it yet, you can find the announcement trailer after the break.